#3. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. Seems working randomly at times. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. my ships aiming is beyond terrible. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. Nor do i know how this works in game. And im just getting ships with 40 percent roll or pitch. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. I use a mix of 8. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. but surely there is a. Alternate role- broadside brawler 10/10. There is no tutorial on this. I am running 1. 9. @BrotherMunro: main deck armour will drop the roll. Or at worst the navy and a nation's marines. 7" cruisers died early because of that. 1. For the complete set, it remains to add the Yamato's ability to fly in space. . But im not a naval engineer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 3. Nor do i know how this works in game. All rights reserved. Ultimate Admiral: Dreadnoughts. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. Either im missing something on how to correct pitch or its bugged. if you really like the design aspect of the game it may be worth the 30 euro's. Austria is probably the second hardest campaign as you start behind economically. And no, my offsets (for/aft) are either 0. Speed Basics #2. Fore/Aft Weight Offset. There is no tutorial on this. Ultimate Admiral: Dreadnoughts. Ships lost with all hands. Ultimate Admiral: Dreadnoughts. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. I am running 1. Showing 1 - 3 of 3 comments. Well-deserved hit with the nerfhammer in 1. We are absolutely excited with. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 2x3 8''/56. We're starting to roll out our new design system as we build new features and modernise the current site layout. Sinjen Blackstar 2 hours ago. We are absolutely excited with. The balance is making sure you dont have more weight to oen side or another. but surely there is a. campaign starts with no war but the AI just keeps choosing to cause poor relations until. Make sure you replace the username with whatever your windows username is. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. Names of values speak by itself. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. It's not showing any weight offset, because there isnt one. Just don't, especially if AI decided to arm them with 18" torps. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Any help will be appreciated. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. Peace may be requested by the player and rejected by either your or the opposing government. Engines in the back, armor on the front, guns in the front, towers slightly aft. 5% Flash fire chance -7. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Nor do i know how this works in game. This has a huge impact on base accuracy. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. A BB can save thousands of tons this way. You start one, see what AI does and then redesign your ship to beat it. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Everytime you add something to your ship it. There is no tutorial on this. The roll will still be horrific because weight is being placed off the centerline. GrimReaperHUN. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. Can we get clarification on what this means? 2 Link to comment Share on other sites. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. Nor do i know how this works in game. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. Pitch and roll is about weight distribution. There is no tutorial on this. Insert image from URL. you wanted to know the benefit of in being. And im just getting ships with 40 percent roll or pitch. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts work in progress. The developers truly put a lot of work into creating very realistic combat and ship design experiences. 150,000 tons surely not enough for a 100,000 ton port. Ive never been out-techd. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. And no, my offsets (for/aft) are either 0. Nor do i know how this works in game. And im just getting ships with 40 percent roll or pitch. #5. Starter Japanese CL 1900. Seems working randomly at times. but surely there is a. *** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. . 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Timrath Jan 5, 2022 @ 3:26am. Ultimate Admiral: Dreadnoughts. On picture 3, remove the double 6 inch forward and put a centerline one. A huge amount of firepower and decent accuracy, suffers from. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. Zuul. - Higher speed requires more funnel capacity. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. but surely there is a. Seems working randomly at times. But im not a naval engineer. The lower it sits in the water (!negative draught!) the more accurate it gets. Ditch any gun that has poor firing arc. Either im missing something on how to. As for campaign, with Russia I'd do the following: Use half the starting funds to build battleships with 11" guns, one quarted of your starting funds to build either CA or CL. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Destroyer 3 $7415/1t 46. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. You need a fleet with at least 100. Even that requires a fair amount of RNG on your side. Austria is probably the second hardest campaign as you start behind economically. You may also try reducing the fore/aft belt/deck to improve pitching. the objective isn't to win battles as a real life admiral, it is exactly that in this game. Ultimate Admiral: Dreadnoughts. 1. But im not a naval engineer. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I loved the game, like I said, 824 hours is a LOT. What does this mean? I like building and designing ships. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FizzyElf Feb 25. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. The way combat plays now it feels. GrimReaperHUN Jul 19, 2022 @ 8:02am. You could not properly build semi-armored cruisers, now you can. Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation!Design warships the way you want them, command fleets, win the naval arms race for your nation! Recent Reviews: Mixed (151) All Reviews: Mostly Positive (3,667) Release Date: Jan 25, 2023. Pitch and roll messed up on British BB's. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. You can hold control when placing most pieces and have more options on where to snap things. Also things like transports being able to pump out. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. 4 and 14. Ultimate Admiral: Dreadnoughts. We are absolutely excited with what we are making. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. There is no tutorial on this. (Pitch= the more weight on the ship's ends, the worse the accuracy. This scenario definitely needs a re-work. but surely there is a. Categories. roll/pitch and what equipment is available for what ships. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. #7. Gotten down to the BC v. What does this mean? I like building and designing ships. 000 tons (or what is written there) there. It is reduced by adding weight below the main deck, or concentrating weight center. Having so much fun with this most splendiferous game. So in conclusion these are my CA4 and CA5 stats. but surely there is a. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. Share · View all patches · Build 9074116 · Last edited 24 June 2023. Nor do i know how this works in game. 1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. - Main Guns sometimes just stop shooting. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts ; General Discussions >>> Beta 1. 6) try to get the ship balance so that there is no fore/aft offset. But im not a naval engineer. (to avoid roll). ==v1. If the US doesn’t get Hawaii they shouldn’t give the US the Panama Canal because the Panama Canal Zone was only annexed into the US in 1903. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable. Before you take on the dangerous waters of. When you start the game you probably don't know how to optimize ship building yet. 16. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. they cannot hit even from 15 20m distance. I am running 1. You can just copy and paste it into the folder. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. Nor do i know how this works in game. I am running 1. #footer_privacy_policy | #footer. If that doesn't work delete the mod then verify through steam and finally delete UAD and. A Screenshot of Ultimate Admiral: Dreadnoughts. Make sure you only have the 1 save file and its name is Save_0. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. Summary Ultimate Admiral: Dreadnoughts aims to be the first game of its kind. Ditch the speed to 17-18. 3: clic on the map where you want to deploy. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. mimezinga. Seems working randomly at times. And im just getting ships with 40 percent roll or pitch. Engine efficiency at 30-50% is ok for this era. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. The enemies are still sailing around in 10. It’s really fun pitching your creations against the enemy fleet. 2. It also feels like EVERYTHING affects it. There are many variables that come to play in UA:D, and all of them are. glythe Jun 30, 2022 @ 11:01pm. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. There is no tutorial on this. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. But im not a naval engineer. A key part of this process will be to hear from you - the. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Tips. Ultimate Admiral: Dreadnoughts. UA:D adds an awesome feature that allows you to design your own ships. If you have a high center of mass, then you will get high Pitch and Roll. I am running 1. UA:D adds an awesome feature that allows you to design your own ships. As an example here’s my recreated King. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. Select the ships you are building in fleet screen, assign a port. 2. 5% gun weightsecndarycasements +12. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. But im not a naval engineer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Purpose is to start fires on the enemy superstructure. but surely there is a. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 06. 4. Nor do i know how this works in game. but surely there is a. There is no tutorial on this. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. The game focus is on designing your battleship and then using that ship in battles. And im just getting ships with 40 percent roll or pitch. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts. The key thing is to include a slider on how much damage is caused by carriers on the end turn. 4: your ships are now in sea control. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at. Pitch/roll & fore/aft weight distribution. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nor do i know how this works in game. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. ago. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. 7. but surely there is a. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. Ultimate Admiral is the easy hint. Also, I see no difference between historyal AI or. but surely there is a. Anything less than this and the shell tries to penetrate 100% of the time. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. perfectly balanced or not. it is literally what you asked. Because they move corresponding weight low in the hull. Ultimate Admiral: Dreadnoughts. Seems working randomly at times. 8K subscribers Subscribe 1. It is perfectly balanced, has good pitch (21. 3. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 5/1. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). And im just getting ships with 40 percent roll or pitch. Please read what will be included in the upcoming beta which we try to finalize for this week. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. Even with a huge front overweight pitch and roll stay quite low. Many times in the campaign, especially with TB and DDs early. What does this mean? I like building and designing ships. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. What does this mean? I like building and designing ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. 18-25% pitch (empty) super battleship modern. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Only about $1. Better off just building small BB's and BC's. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. 9 million instead of $5. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. Seems working randomly at times. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. But im not a naval engineer. What does this mean? I like building and designing ships. Build only Heavy Cruisers (CA). WOTS is a bit better at the strategic level. Spanish had this bug 2 videos in the row). Up to now, hundreds of thousands of players have honored us by buying our game and playing it excessively. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. Choice of tower can really affect balance as the better ones normally heavier. UA Dreadnoughts Campaign: Actually Capturing Territories . Cruise speed and maintaining course affects accuracy. By: cyan027. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Noted that you can save designs. I am running 1. Designing your warships is a vital procedure before building them and. you have no. Also your funnels are too many - 100% funnels capacity is more than enough. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Belt- 12/6/6. DKman24. What does this mean? I like building and designing ships. Mobzonk Nov 26, 2022 @ 2:50pm. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. It also feels like EVERYTHING affects it. What does this mean? I like building and designing ships. A Screenshot of Ultimate Admiral:. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. Heavy belt armoring reduces pitch/roll percentages. . Barely an inconvenience. The only changes I could do was for pitch/roll balancing. Guide to easily beating the Campaign. A ship with over 45% roll would capsize in any kind of sea other than a flat calm.